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Progress Log #6
August 09, 2025
by
Everett Rees
#Progress Log
Here We Are Again I've run into a bit of a rough patch, but the next demo is still on track to get done relatively soon. I'm shooting to get it out next week, so we'll see how that shot turns out. In...
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Progress Log #5
August 02, 2025
by
Everett Rees
#Progress Log
I'm Running Out of Things to Put Here After taking a break, I'm back to working on this project. Over the past couple of weeks, I've gotten enough done to make another one of these logs, so let's go o...
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Demo #2: Finally
July 04, 2025
by
Everett Rees
Took Me Long Enough A little under a week after I said I would upload it, Demo #2 is being made available immediately after this post is... uh... posted. There are absolutely a few bugs in it (that'll...
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No Post Yet
June 28, 2025
by
Everett Rees
In an effort to get the demo out as soon as possible, I've decided to delay the next post until I finish up. Thank you for your understanding. -Everett...
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Delay
June 25, 2025
by
Everett Rees
The game is not currently in a playable state. The second demo will be delayed until further notice. -Everett...
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Progress Log #4
June 21, 2025
by
Everett Rees
#Progress Log
Breaking News The good news is that I got a lot of things done. The bad news is that the sprite sheet being displayed above is the only image I have to show off this week. It is very difficult to show...
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Progress Log #3:
June 14, 2025
by
Everett Rees
#Progress Log
WAKE UP As you can see, the fireball is functional. It even has a couple effects to go along with it, which I swear look way better above 144p. The laser hockey minigame from Wii Play gave me the idea...
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Progress Log #2
June 07, 2025
by
Everett Rees
#Progress Log
Agh Hello again. A lot of the stuff I got done this week is stuff that is difficult to capture in images, but I do have this prototype for a fireball sprite: It doesn't look like much right now, but j...
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Progress Log #1
May 30, 2025
by
Everett Rees
#Progress Log
Whaddup I'm a couple days late to posting this, but I think Fridays are going to be a lot better for uploading these. Sticking to the Wednesday schedule is going to cause a lot of conflict with school...
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Brief Announcement
May 22, 2025
by
Everett Rees
Well, I've finally done it. I've run out of good things to talk about here. That's probably not entirely true, but it's become clear to me that the quality of my devlogs has been going down over time...
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No Devlog this Week
May 01, 2025
by
Everett Rees
I'm a little overwhelmed at the moment with finals coming up, so I'll be taking a hiatus over the next couple weeks. I'll be back to posting when I have more time to throw away. -Everett...
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Level Design and Player Progress: Devlog #10
April 24, 2025
by
Everett Rees
#Devlog
A Double-Digit Devlog 'Level-design' can mean a lot of different things depending on the context. For this devlog, I'll be using it to refer to the structural layout of each unique stage that the play...
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Strategy and Autonomy: Devlog #9
April 17, 2025
by
Everett Rees
#Devlog
We're Still Doing This? Just as you have the right to click off this post, players have the right to playgames in whatever way they want to and are able to. Autonomy is simply the right or ability for...
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Audience and Accessibility: Devlog #8
April 10, 2025
by
Everett Rees
#Devlog
Good Morning Breaking news: every person is different. We all have different ideas of what makes a game fun, and we all play games for different reasons. Every person's preferences are a little bit di...
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Reflection on Progress: Devlog #7
April 03, 2025
by
Everett Rees
#Devlog
Oh No The main purpose of the demo from Sunday was to be transparent about the state of Enchanterland ’s development progress. It's difficult to write about what I'm working on to an audience who…...
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First Demo Uploaded
March 31, 2025
by
Everett Rees
The first showcase demo for Enchanterland is up on the main page! I couldn't get everything I wanted to done (programming is hard), but I'm hoping to receive some feedback on what I have in already! I...
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Hooks and Player Engagement: Devlog #6
March 27, 2025
by
Everett Rees
#Devlog
It's That Time of the Week Again There aren't many genres more overdone by indie developers than the 2D-platformer. I wouldn't be surprised if you could spend your entire life playing free indie platf...
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Enemies Worth Fighting: Devlog #5
March 19, 2025
by
Everett Rees
#Devlog
This Again? With far too much free time on my hands, I'm going to make this post a lot longer than usual. I've talked about my very generalizable game design philosophies, but now I want to get into t...
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Scope-Creep and the Minimalist's Question: Devlog #4
March 13, 2025
by
Everett Rees
2
#Devlog
The Return With the game jam finished, I have regained enough free time to devote to uploading these essays again. This week, I'll be writing about something a little bit different, but still somethin...
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Skipping the Post This Week.
March 06, 2025
by
Everett Rees
In case you were wondering where my post was, I ended up becoming too swamped with general work to make it. I'll be back to regular posting next week. -Everett...
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Coding with Cleanliness: Devlog #3
February 27, 2025
by
Everett Rees
#Devlog
Hello Again This week and the following are going to have slightly shorter posts, as I am currently in a game jam. However, while this topic and the next won't necessarily warrant full-size posts, I s...
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Graphics and Visuals: Devlog #2
February 20, 2025
by
Everett Rees
Welcome Back Writing the first devlog was an absolute joy. I don't think I've ever been this motivated to work on a such long-term project (I guess the game is alright to work on too). This type of fo...
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Early Conceptual Design: Devlog #1
February 11, 2025
by
Everett Rees
Introduction Greetings, my name is Everett. I'm allowed to call myself a game developer, now that I have released one singular game here on itch, even if it is an abomination. I am trying to finally s...
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